Dragon Quest Builders 2 -- Standard Edition (Nintendo Switch, 2019)

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Price:
£47.78
Free postage
Estimated delivery Wed, 30 Apr - Wed, 7 May
Returns:
30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
Condition:
New

About this product

Product Identifiers

PublisherNintendo
MPN2524346
EAN0045496422738
eBay Product ID (ePID)4032775167

Product Key Features

PlatformNintendo Switch
Region CodeRegion Free
RatingPEGI 7
Game NameDragon Quest Builders 2
GenreAction & Adventure

Additional Product Features

EditionStandard Edition
Release Year2019

All listings for this product

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New
Pre-owned

Ratings and reviews

4.7
7 product ratings
  • 5 users rated this 5 out of 5 stars
  • 2 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Good graphics

Compelling gameplay

Good value

Most relevant reviews

  • This game is a gem

    Not only has it managed to improve upon the first, but it had shown that Minecraft CAN become a RPG game. This game has some amazing features, lifting objects, travelling around, making friends you name it. I love this game because I feel like there is a purpose behind the building! It is very satisfying and rewarding, whether you like minecraft or not you need to try it!

    Verified purchase: YesCondition: New

  • 12 year old daughter hasn’t stopped playing it ...

    This is a great game . A mixture of mine craft and RPG battles . I bought this for my daughter as she loves mine craft but has said this is far better - she loves it - recommended !

    Verified purchase: YesCondition: New

  • (+)Incredibly Fun Game, with Solid Foundations (-)Too Many Limitations for the Truly Creative

    Contains Spoilers. The story is very well put together. The characters that get introduced all have their own personality and dialect. However, the story does quite a bad job at giving the player options or opinions. Any instance where the player is given a Yes or No option, the No option will always result in a loop where you MUST choose Yes: “Can I, please?” “Aww, I know you’re only joking, so I’ll ask again…” “Can I, please?” I get this is to have the story told in a certain fashion. The webbing of choices and outcomes would have the story unnecessarily extended beyond the intended playability. Some minor characters wouldn’t have been affected by this, and would have given the player more freedom in their choices. Blueprints make a return... A portion of the game and its missions revolve around placing blocks where the game wants you to place them. After you have dedicated spaces to these rooms and collected all the necessary blocks, you can then destroy it and build your own version. Or keep them destroyed, the game doesn’t really care about if they exist after that particular blueprint request anyway. I remember having made rooms such as a cathedral and having the game request I make a specified, blueprint based one instead. I then knocked down my entire cathedral and had to make the premade version. If I make a usable kitchen, the game should be able to label it as such, without me needing to complete the blueprint before I discover how to make a kitchen. I’m the builder, the room ideas should be able to be discovered before learning how to make them if they’re almost exactly identical contents-wise. Many times in quests, I’ve already completed the task: acquired the item or discovered areas long before the game gets to that point. I felt as though the player character is lead through many narrow loops, in order to get you to play a certain way and to progress in the story a certain way. People that buy this game quite possibly already possess a large imagination. The game just doesn’t expect you to be creative. There is some good in DQB2, in that it now rebuilds your town after instanced boss battles. Outside of these boss battles when monsters invade, your town gets destroyed and you’re going to have to manually rebuild it – just like the first game. You can customise your character a bit more and construct new clothing, which is welcomed. It’s nice to see the new tools and cool techniques you have in building walls and floors, as well as attacking monsters. This paragraph will contain heavy spoilers. It is written near the end so that the heavy text wall and prior warning at the start dissuades you from continuing. But you’re here now, so continue again at your own discretion. At a certain stage in the game, you’re taken in as a prisoner. It was quite fun to have this unexpected turn in the quest! Moving away from where you’re supposed to be in this quest results in the guards manually loading you back to where you should be. As I have some imagination, I manage to find numerous routes away from the guards. It should be noted that the guards on the prison island have your boat around the back of the map, and you’re unable to access it by playing the game normally. If you climb the sides of the mountain outside, you can actually get around the top of the map and over it in order to get to your boat. The game didn’t intend for this to happen, and some parts of the mountaintop still spawn you back at the quest path. It would have been nice to get an alternative quick progression due to finding my own creative path away from the prison island. Unfortunately, you just look at your boat, with your buddy Malroth next to you without any dialogue or notice from these characters. Similarly, in the final quest, you’re stripped of all your items (once again) and stuck into a nightmarish world. By being resourceful, I entertained myself by digging through a layer in the ground to avoid what I call ‘progression blocks’ and managed to find some of the items that should have only been discovered right at the end of the quest. (The wings, eyes and the temple including the secret basement room) already discovered. This is not me gloating about how I overcame the game. This is to try and explain that the game should have relaxed barriers, for creative players to find their own paths around worlds, missions and objectives. It took hours to discover everything in the last mission by myself, but I wanted to do it as the game felt too linear and nurturing to play as intended. If a player does something early, reward them for it. I felt the story was very well executed, but too linear. The game is based around creativity, yet I felt that a significantly large portion that is required to progress is entirely conjured by the developers and not drawn from my imagination. Due to the character count reached in review I cannot write more. I hope it is adequate enough for you to finalise your purchase decision.

    Verified purchase: YesCondition: New

  • Guess I'm a builder now

    It's a really fun dont let the kid friendly cover fool you its fun for all ages with lots to unlock the limit is your imagination.

    Verified purchase: YesCondition: Pre-owned

  • Very good game

    Very addicting

    Verified purchase: YesCondition: Pre-owned

  • It's fab

    It's great loving it

    Verified purchase: YesCondition: Pre-owned