Dewey Decimal794.8/15268
Table Of ContentAcknowledgmentsIntroductionPart I Mathematical PrerequisitesPart II Direct3D FundamentalsChapter 1: Direct3D InitializationChapter 2: The Rendering PipelineChapter 3: Drawing in Direct3DChapter 4: ColorChapter 5: LightingChapter 6: TexturingChapter 7: BlendingChapter 8: StencilingPart III Applied Direct3DChapter 9: FontsChapter 10: Meshes Part IChapter 11: Meshes Part IIChapter 12: Building a Flexible Camera ClassChapter 13: Basic Terrain RenderingChapter 14: Particle SystemsChapter 15: PickingPart IV Shaders and EffectsChapter 16: Introduction ot the High-Level Shading LanguageChapter 17: Introduction to Vertex ShadersChapter 18: Introduction to Pixel ShadersChapter 19: The Effects FrameworkAppendix: An Introduction to Windows ProgrammingBibliographyIndexAppendix
SynopsisIntroduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion.Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework., Provides a thorough tutorial of the DirectX 2002 API and a solid introduction to 3D programming concepts. This title also covers specifics like DirectInput, integrating DirectAudio, key components of the D3DX utility library, and more.
LC Classification NumberQA76.76.C672L83 2003