History of Computer Art by Thomas Dreher (Hardcover, 2020)

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Product Information

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The History of Computer Art features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Product Identifiers

PublisherLulu.com
ISBN-139781716855818
eBay Product ID (ePID)21046723403

Product Key Features

Number of Pages562 Pages
Publication NameHistory of Computer Art
LanguageEnglish
SubjectAnimation
Publication Year2020
TypeTextbook
Subject AreaMultimedia
AuthorThomas Dreher
FormatHardcover

Dimensions

Item Height210 mm
Item Weight1052 g
Item Width148 mm

Additional Product Features

Title_AuthorThomas Dreher

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