Product Information
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The History of Computer Art features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.Product Identifiers
PublisherLulu.com
ISBN-139781716855818
eBay Product ID (ePID)21046723403
Product Key Features
Number of Pages562 Pages
Publication NameHistory of Computer Art
LanguageEnglish
SubjectAnimation
Publication Year2020
TypeTextbook
Subject AreaMultimedia
AuthorThomas Dreher
Dimensions
Item Height210 mm
Item Weight1052 g
Additional Product Features
Title_AuthorThomas Dreher