Videogame Atlas : Mapping Interactive Worlds by Luke Caspar Pearson and Sandra Youkhana (2022, Hardcover)

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About this product

Product Identifiers

PublisherThames & Hudson
ISBN-100500024235
ISBN-139780500024232
eBay Product ID (ePID)20058365479

Product Key Features

Number of Pages288 Pages
LanguageEnglish
Publication NameVideogame Atlas : Mapping Interactive Worlds
SubjectGeneral, Virtual Worlds
Publication Year2022
TypeTextbook
AuthorLuke Caspar Pearson, Sandra Youkhana
Subject AreaComputers, Sports & Recreation
FormatHardcover

Dimensions

Item Height1.3 in
Item Weight78.6 Oz
Item Length13.7 in
Item Width9.8 in

Additional Product Features

Intended AudienceTrade
LCCN2022-931874
Dewey Edition23
ReviewsAims to showcase the artistic and design merits of video games... Worth a read... One of the precious few publications focusing on the intersection between [architectural and video game design].
IllustratedYes
Dewey Decimal794.8
SynopsisA dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education., A dazzling look at modernvideogame worlds seenthrough an architectural lens,utilizing maps, diagrams,and graphic illustrations totake readers inside the art ofvirtual world building., Via panoramic maps, intricate exploded diagrams, and detailed illustrations, Videogame Atlas presents a journey through ten well-known videogame worlds. Influenced by the speculative architecture of the 1960s, this volume offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigor that underpin real-world architectural theory. In the vein of the high-end architectural monographs that inspired Videogame Atlas, this book explores titles such as Minecraft , Assassin's Creed Unity , Fortnite , and Final Fantasy VII in exhaustive detail via over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. This book, printed in five colors, with neon ink throughout, is a culmination of work by the Videogame Urbanism studio at the Bartlett School of Architecture. Founded by authors Sandra Youkhana and Luke Caspar Pearson, the studio promotes the use of game technologies in architectural education.
LC Classification NumberGV1469.3

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