Theory of Fun for Game Design by Raph Koster (Paperback, 2013)

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Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks

Product Identifiers

PublisherO'reilly Media, INC International Concepts USA
ISBN-139781449363215
eBay Product ID (ePID)176416699

Product Key Features

SubjectComputer Science
Publication Year2013
Number of Pages284 Pages
Publication NameTheory of Fun for Game Design
LanguageEnglish
TypeTextbook
AuthorRaph Koster
FormatPaperback

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorRaph Koster

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