Science of Esports by Matthew Watson, Craig McNulty, Kabir Bubna and Remco Polman (2023, Trade Paperback)

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This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.

About this product

Product Identifiers

PublisherTaylor & Francis Group
ISBN-101032344857
ISBN-139781032344850
eBay Product ID (ePID)13061606483

Product Key Features

Book TitleScience of Esports
Number of Pages184 Pages
LanguageEnglish
TopicSports Psychology, General, Sociology of Sports, Video & Electronic
Publication Year2023
IllustratorYes
GenreSports & Recreation, Games & Activities
AuthorMatthew Watson, Craig Mcnulty, Kabir Bubna, Remco Polman
FormatTrade Paperback

Dimensions

Item Length9.2 in
Item Width6.1 in

Additional Product Features

Intended AudienceTrade
Dewey Edition23
TitleLeadingThe
Dewey Decimal794.8
Table Of Content1. What is Esports? 2. Aspects of Game-Specific Training 3. Physiological Considerations for E-athletes 4. Psychological Considerations for Esports Athletes 5. Nutrition, Supplementation, and Regulation 6. Social Aspects of E-Athletes Performance 7. Structure of Esports Performance Environments 8. Esports Coaching and Support 9. Talent Identification and Development 10. Technology in Esports 11. Social Environment and Health in Esports 12. Safeguarding, Cheating, and Gambling 13. Key Considerations for the Future
SynopsisThe Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling The book includes worked examples and case-studies to allow immediate implementation in to practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This new book is critical reading to students of Esports and the related courses as well as being is the first scientific resource designed to provide athletes, coaches and practitioners with interdisciplinary insights into Esports health and performance., The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition., This book is the first scientific resource designed to provide students, athletes, coaches and practitioners with interdisciplinary insights into esports health and performance. Is an all-encompassing overview of practitioner standards, and sports science knowledge, for immediate implementation in to esports. Integration of academic knowledge and applied experience, bridging the gap between research and practice and providing tangible examples for practitioners. Written in a manner appropriate for academics/teachers, practitioners, and athletes from a secondary schooling age and onward.
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