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A Theory of Fun for Game Design by Koster, Raph [Paperback]
£29.67
RRP £35.99 (18% off)
Condition:
New
A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller's listing for full details.
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Located in: Livingston, NJ, United States
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eBay item number:166992528302
Item specifics
- Condition
- EAN
- 9781449363215
- UPC
- 9781449363215
- ISBN
- 9781449363215
- MPN
- N/A
- Book Title
- A Theory of Fun for Game Design by Koster, Raph [P
- Item Height
- 1.5 cm
- Item Length
- 23.1 cm
- Item Weight
- 0.48 kg
- Item Width
- 19.1 cm
- Publication Year
- 2013
- Type
- Textbook
- Format
- Paperback
- Language
- English
- Publication Name
- Theory of Fun for Game Design
- Publisher
- O'reilly Media, INC International Concepts USA
- Subject
- Computer Science
- Number of Pages
- 284 Pages
About this product
Product Information
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks
Product Identifiers
Publisher
O'reilly Media, INC International Concepts USA
ISBN-13
9781449363215
eBay Product ID (ePID)
176416699
Product Key Features
Subject
Computer Science
Publication Year
2013
Number of Pages
284 Pages
Publication Name
Theory of Fun for Game Design
Language
English
Type
Textbook
Format
Paperback
Additional Product Features
Country/Region of Manufacture
United States
Item description from the seller
Seller business information
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- n***w (3)- Feedback left by buyer.Past 6 monthsVerified purchaseItem arrived on time and was packaged well. The item was exactly as advertised and was amazing value compared to other places. The seller was also incredibly speedy at replying to my enquiries. Although it was not the fault of the seller (the packaging used to send the item was more than sufficient), my figure did have a manufacturing defect (the left hand was broken off). Thankfully superglue put it back in place and no one can tell it was broken.Ichibansho Figure Dragon Ball Demon Piccolo Daimaoh(Ex Mystical Adventure) (#375870724809)
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