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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wor...

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eBay item number:116263669568
Last updated on 02 May, 2025 14:02:56 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Brand
Jones Bartlett Learning
Edition
1
Publication Date
6/25/2006
Country of Origin
USA, United States
Net Quantity/Number of Units
1
Dimensions (LxWxH) - Cms
6X1X9
ISBN-10
1598220160
ISBN-13
9781598220162
SKU
SONG1598220160
Book Title
Introduction To 3D Game Programming With Directx 9.0C: A Shader A
No. of Pages
544
ISBN
9781598220162
Subject Area
Multimedia
Publication Name
Introduction to 3d Game Programming with Directx9.0c: a Shader Approach
Publisher
Wordware Publishing Inc.
Subject
Computer Science
Publication Year
2006
Type
Textbook
Format
Paperback
Language
English
Item Height
230 mm
Author
Frank D. Luna
Item Weight
885 g
Item Width
155 mm
Number of Pages
630 Pages

About this product

Product Information

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Product Identifiers

Publisher
Wordware Publishing Inc.
ISBN-13
9781598220162
eBay Product ID (ePID)
86650487

Product Key Features

Number of Pages
630 Pages
Language
English
Publication Name
Introduction to 3d Game Programming with Directx9.0c: a Shader Approach
Publication Year
2006
Subject
Computer Science
Type
Textbook
Author
Frank D. Luna
Subject Area
Multimedia
Format
Paperback

Dimensions

Item Height
230 mm
Item Weight
885 g
Item Width
155 mm

Additional Product Features

Country/Region of Manufacture
United States
Title_Author
Frank D. Luna

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    Condition excellent, as described, well packaged, dispatched promptly.Excellent communication from seller. Arrived ahead of anticipated delivery dates. ARRIVED 1st May, expectected between 24th May and 3rd June. Thank you. No import tax payable. A very pleasing experience. Would recommend this seller. A book l have been seeking to replace for 7 years after it got misplaced when moving house after bereavement.
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    As usual, this seller is completely trustworthy: the book was as described, terrific value, arrived very swiftly from America, well packaged and safe. It was an old library book, but in great condition and appearance, and there can be no criticism, simply thanks and praise for a job well done.
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    An excellent book lot of valuable information regarding all aspects of sewing. A very rare find as bought from the USA. Which was dispatched and and delivered quickly. Excellent communication throughout the transaction. This book was in very good condition as described and well packaged. Happy to highly recommend this seller with reasonable postage from USA. Many thanks.